There's nothing much to see in the lodge at this time. Like all good cowards, he brings his mates along, in this case four Nightmare Skeleton Soldiers who come from all sides. If you search behind the hit near the cages, you will find a crate containing some gold, a Robe of Air and a Melted Shard of a Ring (11/13). Afterwards, you can raid their nest for two Owlbear Eggs. Pick your way carefully through the area. She will deny having anything to do with the problems blighting your lands. You will emerge by the Everblooming Flower. She tells you that the gems were not enough and now her partner is asking for a unicorn's horn. Welcome to our Official Pathfinder: Kingmaker walkthrough and guide brought to you in collaboration with Owlcat Games. However, she gives you little further information as to his whereabouts - "a cleft near the barony's southern border". Tell Verdrin's companions to keep their distance (DC18). You will have another scene with goblins and a wyvern which doesn't reciprocate their admiration. If Kesten went to the Womb of Lamashtu first, things will play out slightly differently in this section. You will unlock the God of Poetry trophy and the goblins will tell you what you already know: the location of their village. Can I sell it for more to a collector ? You will have a good / evil choice to make but it seems to me that the evil choice is simply dumb. Return to the world map and make your way to Bridge Over the Gudrin River since the place has changed since you were last there. After dealing with them, pick the Black Berries that are growing there. "How can this be?" There are several containers with minor loot nearby. You should have 200 or more days remaining. . Token of the Dryad, the default sell price is 75g if I sell it to Boken, a simple merchant. (I'm in chapter 1) Head back up to where you fought the bandits and continue east where you will see the shadow of a large bird flying overhead. option. I'm also aware that after the . A body on the ground has a Belt of Physical Perfection +2 and a Cold Iron Longsword +1. If you spared her, the Priest will grant you Lamashtu's boon: +2 to Perception and Intimidation, +1 AC vs. animals and magical beasts. There are several sources for these "feather tokens" you'll need to appease Melianse: Buy A Pouch of Feather Tokens from Bartholomew in the Lone House area. Do not simply have the agent thrown out because that will lock you out of their companion quest. Search the grass nearby for a Token of the Dryad and leave. Kill the enemies and search the body to find a Chest of Genuine Gemstones. The next time Kimo drops something off, he will ask you to visit him again. The enemies drop Masterwork weapons or minor magic items. You'll want to hit it with Cold Iron and Fire attacks to prevent its regeneration. You'll want to take certain gear off companions to boost skills - the Professor's Hat for sure and Boots of Elvenkind if you have reasonable Mobility. You'll probably trigger a scene with some goblins talking about a particularly impressive hydra. The Tedrims aren't here for hunting, but there's also nothing that marks either of them out as a priest or priestess of a forbidden cult. When they're dead, you will find the last Melted Shard of a Ring (13/13) on one of the Primal Spider Matriarchs. Morhalan makes clothing from the skins of Lizardfolk. Leave the cave and head to Tatzlford. He tells you that his brother, Tomin, went missing on his way to Varnhold. Accept to unlock the Followers trophy. These will be joined by a Doomspider and two more Primal Giant Spiders after a round or so. Each pack contains 6 tokens. When you catch up with him, you can kill him or let him go. The things you have to give to the Storyteller. One of the containers in the dormitory holds a Scimitar +2 while a hidden chest (DC26) contains the Chocolate Ice Cream recipe along with a pair of high level scrolls. None of these are very powerful, so take the opportunity to drop a Stinking Cloud near the portal. There are various ways to deal with this whole situation but frankly, you may as well deal with this Stag Lord like you dealt with the previous one. If you want to complete your circuit of the camp, head southeast. The Hydra kills them before turning on you. Your choice has consequences. This leads to a location with a very tough enemy, the Enlarged Owlbear-like Treant. Your enemies are two 8th level fighters, a 10th level fighter who's a bit tougher than the others and an 8th level priest. You need concealment and haste. Agree to track down the poachers. Compared to what Kimo produces and will produce in the future, his offer is not worth it. You'll have a couple of traps to clear and you will meet a pair of escaped prisoners. Continue south and force march your party all the way to Talon Peak. A cache in the southwest of the area contains a Token of the Dryad. When the week is up, seek Irlene out again. Your advisors will have something to ask of you. He'll die shortly after you kill it. When Irlene delivers her first item, she will have a proposal for you. Token of the Dryad (Perception DC 19). The easy path is the "Ahem O fey!" Make your way around to the gate. 85. r/Pathfinder_Kingmaker. The Arch-Chemist drops a Ring of Protection +1 while the Commando Commander drops a Melted Shard of a Ring (12/13). Continue down to the repurposed torture chamber and buff up - a potion of Heroism is good for the skill checks. To make you feel extra bad, there are four unicorns wandering peacefully in a forest glade. There is a puzzle in the ruins to obtain a secret treasure. Don't bother questioning Dumra behind the bar because you don't get anything useful out of her. If you ask where the surgery is to take place, you can make an alignment choice. Cross Lake Silverstep and the Womb of Lamashtu will appear on your world map. Tell the Satyr that you're the baron of these lands which gives you a number of options to deal with them. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews . When they're dead, the Old Gnome will appear asking why you "crave the crown". If you want to waste time, you can go back to Lake Silverstep Village and sympathise with Ollie's widow. You have a 120 day deadline to complete this quest, including the time taken to complete the project. Ask Tiressia (also located in the Swamp Witch's Hut area) for some feather tokens. Having obtained this, go through the patch of fog just below and to your right. The Neutral option means that you'll be waiting a fair while to acquire one, so you may as well as swallow your conscience and agree to look for one. Again you have a good / evil choice where the evil choice is obviously stupid. Clear all the traps and swarms (there are around nine of each) as you make your way west. ALL RIGHTS RESERVED. You will find a Sickle +2 lying on the ground. Otherwise, you'll learn that she is hunting a gang of ruthless bandits led by - you guessed it - Varrask. If Kesten is here and you went to the capital first, the goblins will be dead and he will be fighting an Owlbear on his own. Loot a hidden cache nearby for some gold and gems. There is nothing more to be done in this version of the Other World for the time being so extinguish the lantern and head through the patch of fog to the north of the pond. Go there and you will see the aftermath of a noisy fey gathering. Review the clues you've gathered in your Journal. Two Black Dweomerowlbears and a Purple Dweomerowlbear will be summoned to defend it. When they're dead, Elina from the Beer Mug Inn will appear. The Brawlers both drop Falchions +1, suits of Hide Armor +1 and Rings of Protection +1. Eliminate the Alchemist first. Ask for their key and you may (in fact probably will) notice that they are nervous. Once you have completed the Magister's rank 1 upgrade event (note you don't actually have to rank up), Irlene will visit your throne room and tell you that she can acquire magical rarities. (dryad tokens, coins, dogtags) you can also sell them to oleg. Tristian will have some interesting intelligence. Resist Fire (Communal) will be useful along with your normal buffs. Instead, remove the trap just inside and have Ekundayo shoot it. She is the widow of the dead trader whose body you found at the Lone House. Sell the stuff you don't need downstairs and return to Varrask to give him the blood. When the event is solved, head to the Tranquil River Bend and you will see the Fey Glade location appear on your map. The Hunting Lodge is a short distance to the east of your capital. Afterwards, Dog will approach Ekun affectionately. Accept your reward or punishment as appropriate since you benefit either way. There's a locked (DC23) container with minor loot. Respond to him how you like. The next time you see him, Kimo will seem rather crestfallen. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Assuming you allowed Tsanna to live, find her at the Shrine of Lamashtu. Before continuing, pick a Kameberry (a rare cooking ingredient) and grab some minor loot from a stump. Amiri will give him a well-deserved Glasgow kiss. Hopefully you kept one of the several you've picked up in your Personal Stash. The guards will probably hinder your efforts by surrounding the enemies. You will find a Goblin Horsereaper who wants you to feed the Hydra in the pen next to him and tempts you with the "expar-ince" you'll earn. Head through the makeshift barrier and you will be fighting two Dire Venomwolves and an Owlbear. Continue until you find a container with some minor loot on your left and buff up. When she's dead grab the Blood of the Murderer of Varrask's Family from her remains along with a Belt of Giant Strength +2, an Amulet of Natural Armor +1 and a Cloak of Resistance +2. Return to your capital. If you can get a couple of good rounds from Ekun and the initiative rolls are kind, this fight is quite manageable. Mim has a broken ankle. A short distance ahead is a Quickhydra. When it's dead, speak to the bound goblin, Nok-Nok. It seems that Tigni has been profiteering. Buff up before you speak to him. If you head north, you will be attacked from two fronts by worgs which puts you at a disadvantage. Go back down through the area with the traps and head west through a gate. If you kept the Trailblazer's Helm, it will come in useful as well. That's nice of him. Near the entrance you will find some escaped prisoners and a short distance after that, Kesten and his militiamen ineffectually fighting a large group of goblins. Head south to your original starting point. Go outside to the square and speak with Ekun if you like. Your conversation will be rudely interrupted by Chieftain Akaia. When you emerge on the other side, you will be treated to a brief vision, Head north and you will be treated to a lengthy scene. I particularly enjoyed her opinion of each of her children: "a disgusting abomination - without a single flaw". Head to your throne room and Linzi will tell you that Mim has gone missing, last seen walking towards Talon Peak. Amiri will reveal that the men of her tribe tried to murder her but she turned the tables on them. After you've cleared it, you can loot two chests. Go inside. You can also sell all the junk (or Masterwork weapons) you picked up at the Goblin Fort. The Hamadryad has 210HP and fast healing, together with the usual fey DR 10/cold iron and is more or less immune to most elemental damage. Return to Tatzlford, Give Kimo his flower and and the confirmation of innocence to the guard. When your other party members catch up, crowd control is essential - Cloudkill will take out the trash and Stinking Cloud should disable everything else nicely if the Shaman isn't already dead. Continue to the southwest corner where you will have to kill another group of spiders: two Doomspiders and two Quickspiders. Afterwards, raid its nest for the Roc Egg that you've come here for. The fifth cultist flees the scene. When they're dead, move your squishy characters south a short distance and have your main character interact with the flower. Next to the river is a Token of the Dryad. These are still fairly weak, although Hyland accounts for himself better than Kesten. Continue and you will see Nightmare Skeleton Soldiers attacking the barbarian warriors (who, to be fair, stand up for themselves just fine). Save your game, travel to the Secluded Lodge and enter. like the Dryad Tokens and what not. Before you burn it, choose to take a part of the root. However, if you leave the Secluded Lodge, you can hover the cursor over the location and it will tell you the day you last visited the location. Make your way to Lake Silverstep Village. Dryads are benign forest fey. On the appointed day, make your way to the shrine where Kesten will be waiting for you. As you approach Kesten's camp, four random monsters (Ferocious Owlbear, Ferocious Wyvern, Primal Manticore) will burst out of freed prisoners and militiamen. Afterwards, you can free the prisoners from their cages by clicking on the doors. There are two groups, the second spawning when you get within melee distance of ranged fighters. There are a total of four slaves to free, two in the pen on the right of the area and two in the pens on the left. A chest on the left of the cave contains a suit of Banded Armor +3 while a final locked chest (DC30) contains the unique Hairsplitter estoc. In the first room. Return to Tatzlford and give Kimo the good news to complete his quest. When the time is up, you will receive the "Monster Invasion" event card, which requires you to go to the your throne room. There is a solitary Owlbear wandering around. If the lock is too tough for you, there's a key elsewhere in the area. Buy A Pouch of Feather Tokens from The Old Beldame in the Swamp Witch's Hut area. Near the northern tunnel is an Agile Light Pick +3 embedded in the rock. Trapped Chest (Perception DC 22 to see the chest, DC 26 to see the trap, Trickery DC 22 to disarm): Gloves of Dueling (+4 to CMD against disarm; +2 bonus to the Weapon Training ability if the wielder has the ability). There is a trap just inside the gate and beyond that a group of around ten goblins. There's a locked (DC28) chest to the right of the flower with some minor loot. You can give this to Ntavi for some XP and she and Ekun will vanish. If your main character's Persuasion isn't up to scratch, you'll want something like Good Hope and the Professor's Hat to boost your skills. Olika's room is the middle of the lower three rooms. She proposes to make the townsfolk a Roc egg omelette and tells you that there's a Roc that lives on Talon's Peak. There isn't a lot you can right now, because you can't explore freely in Varnhold at this time. Go south and kill a Technic League Fighter, Archer, Rogue and Bard. There is a lever just to the right of the Roc's nest. The locked (DC27) chest contains the Hunter's Roast recipe. On the left of the cave is a locked (DC29) chest with a pair of Bracers of Armor +4 and the Peridot Wyvern which may be used to summon an ally for a few minutes per day. When you've damaged him enough, he will surrender and be "arrested", although you still have to kill his associates. Printed on sturdy cardstock, each pawn contains a beautiful full-color image of a nasty monster from the core Pathfinder RPG monster reference. I must have 8 or 10 of the things. Equip the first world lantern in a belt slot. Return to Mim with the liquor to fulfil her second wish. Afterwards, Ntavi will ask you to speak to her when you have a moment. If your alignment is good or evil, this is easy. Cross over the Crooked River and head south (this is the route you took to Talon Peak earlier). The Poacher's Hideout is between Thorn Ford and Old Mesa. Exhaust her conversation options (apart from the one where you murder her for no reason at all) and she will tell you approximately where to look. After you've killed it you can find a Token of the Dryad in the undergrowth. Even if you do have the right alignment to simply get the crowd to disperse, it is worthwhile to let the citizens air their grievances if you have good Persuasion. Don't sweat the alignment-locked option - it's inconsequential. The volunteer will survive if you pass the skill check. The other contains a Melted Shard of a Ring (7/13). Before crossing the Crooked River, you can check out the Hilltop Trail if you want another pair of Bracers of Armor +5. In case you're wondering, you still can't go further east. Sod off, Ntavi, he needs a proper name! Dryads with druid levels add this racial modifier to their wild empathy checks. It simply tells you that new levels in the Tenebrous Depths have opened up. Start making your way west where you will encounter a Black Dweomerowlbear and a Greater Enraged Owlbear. The Ancient Wyvern is fairly powerful but the other two are quite weak. You will be in combat with a Ferocious Owlbear, alone for all the help that Jhod and Tristian provide. If you let her live, Tsanna tells you that she will be at the Shrine of Lamashtu if you want to speak to her. The shaman will run off leaving you to deal with a horde of hostile goblins: Commando Commander x2, Sneakwhack, Horsereaper, Sentry x3, Roc Eye x2, Sly Eye x5. Behind the first hut are a couple of crates, one of which contains minor loot while the other contains a Token of the Dryad. Warning the public may help you later, so I suggest you choose one of the "Chaotic" options. Buff up if you need to and tell Kesten you're ready. Afterwards, something horrible will happen to the servant who complained of feeling ill: he will transform explosively into a Ferocious Owlbear. Jubilost will have a response to that. Use bombs, cantrips, AoE spells (e.g. If you agreed to hunt for a unicorn horn, the Swamp Witch's Hut has a quest marker for this, but this is erroneous. If you sold the necklace and you can't remember to whom, you will have to wait a while to find another. If you do ask Elina for a bottle of wine, say that it's for Ntavi and you will receive Cheap Wine. Biography []. Head to the Bald Hilltop once more and buff up - Delay Poison (Communal) is essential unless you've done the Divine Protection from Poison project. If you refuse to fight her, you will lock yourself out of a masterwork weapon and, in the long term, a trophy. Equip cold iron weapons and go south to find a Primal Giant Flytrap. He tells you that the witch who slew his family can be found in the Secluded Lodge. You may want wait things out with a 14-day project - rank up an advisor or claim a territory. There's a pen in the northeast corner with a Primal Manticore which will become hostile if you open the gate. As always, the most difficult challenge gives the highest reward. Regardless of your choices and successes and failures, you will end up in the Secluded Lodge. The enemies are all 5th to 7th level. Take the turning left down to the river bank where you will find a group of 7th and 8th level goblins. The Storyteller has a supernatural ability to . Grab the Owlbear's Head from its remains. There is a trap just inside the next cavern and five Primal Giant Spiders. Grab a bit of loot from a nearby body. Go through the gate to the north. If you feel ready, speak to Kesten to point the finger at a culprit. After you've freed the guard, you can do some shopping with Verdel if you have an urgent need to offload dead looters' junk and animal pelts. The Alchemist is a pain since he uses Greater Invisibility which makes him hard to spot and target. If you ask about the flower, he will eventually let slip that he is in love with "a lady in the forest". Speak to her and you will have a number of options. Start making to the southern edge of the map and then east towards the area exit. You see the clue about the limp if you succeeded in the second series of checks in the illustrated book episode (the Stealth check is trivial for Nok-Nok or Ekun). A servant tells you he is ill, giving you an alignment option. When you're ready to proceed, speak to the Gnome and ask what you have to do. Select the "What do you mean?" Let the spiders come to you and disable the trap. But that's one less Primal Hydra in the world and 112 more XP on your character sheet. It helped us plan the content for the new season, and will do so further. This time there are four Tremendous Centipedes, and they writhe behind a mass of smaller bugs, meaning you'll likely . Head west initially. Drop a Stinking Cloud on their heads and slaughter them. He says that trophies will be awarded for killing the three dire monsters and that whoever brings two or more heads back will be declared victors. Return to the previous cave and head cautiously down the eastern tunnel. Otherwise, you will be speaking to someone named Kerreg. You will emerge in another place entirely. The Shaman will kick things off by summoning an army of Redcaps. You will find the Pitaxian contingent lounging by a campfire. If Jubilost is not in your party, you may want to sub him in (using the Group Manager screen; returning home will force plot developments that you may not want) because he can have a certain amount of character development in the upcoming dungeon and there are lots of swarms to deal with. If you invited Bartholomew Delgado along and ask him to help, the skill checks are much easier. Ask him what he wants and he will tell you that he wants to woo her with a gift, an emerald necklace to be precise. When they leave, loot the cart for some provisions, including a very valuable First World Fruit. The Greater Primal Owlbear drops Bracers of Armor +5. Buff up, equip cold iron weapons and head east. 327. If you ordered Kesten back to the capital, he and Jhod will join in (probably too late to contribute meaningfully), If you went to Womb of Lamashtu to rescue Kesten, Jhod will die from the injuries inflicted by this thing. Select the "Troubling events" option and exhaust his conversation options and he will give you the Magical Lantern which will allow you to navigate the magical fog. In my case, the date is "Wealday, 2 Calistril (II)". When it's dead, your main team will rejoin them and you will be attacked by a Primal Manticore and a Primal Hydra. You tell Kesten about the Womb of Lamashtu and he decides that he, the captain of your militia, is the guy who should chase after monsters while you, the guy with the proven track record against monsters, should return to the capital. Sharel is a tailor and Kimo is a bowyer. Search around the hut to your left and you will find a Taldan Warrior's Dog Tag. Note that they are quite tough and not worth fighting. She will likely get Confusion off before you are able to cut her down, so hopefully someone able to cast Unbreakable Heart will remain unaffected. Engage the lantern and head to the northeast corner of the map where you will find four Doomspiders. I ended up with a DC 35 Intimidate check which is worth 3840 XP on its own. Morhalan's hiding place will be revealed on your world map. The Chemist drops a Ring of Protection +1. Item Basics. However, there's somewhere that you want to locate first. When the second team return to the real world, two Dire Venomwolves and a Greater Owlbear-like Treant will appear. One contains minor loot while the other is trapped (DC22) and contains the unique studded leather armour Vest of Hundred Pockets together with some Masterwork weapons. The bandits drop composite longbows while the Transmuter drops a Masterwork light crossbow.
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