have any hope of surviving the tomb and ending the In the Forgotten Realms, one possible location for death curse, they must first make the dangerous journey the adventure is Chult, the land explored in Tomb of to the inventors lost lab. Until the grapple ends, the froghemoth cant use Slam. working order. Then forgo a secondmore, and not even the Blackstaff can shut them down. forever collide into one another). If things go bad for exploration-colonization expedition of human origin.it in combat, it might choose to do so in order to escape This adventure focuses on only a cursory exploration(if you wish to preserve the Grand Master as a future of a similarly crashed planar craft, but you can easilyvillain), or to summon an ally (if the fight against it expand the adventure by allowing characters to discoverproves too easy). If the other galeb duhr was killed, passageways. Melee Weapon Attack: +4 to hit, reach 5 ft., one Innate Spellcasting (1/Day). In addition, we were honored to include some content designed with Laurence Withey in this adventure. The mephit exhales a 15-footHit Points 2 (1d4) cone of scalding steam. You can let the partys size and the players interest in bringing NPCs into their group determine whether more than one of the Cartophiles hirelings join the expedition. unusual equipment or detritus in the Monastery of the 7180 Daoine Gloine was found in the Barrier Peaks, Distressed Body or the city of Daoine Gloine, roll on all right, but its long been deserted. Once within the next 10 minutes, a successful DC 12 Strength check, and the creature makingthe creature can roll the die and add the number rolled to the attempt takes 10 (3d6) acid damage.one ability check, attack roll, or saving throw it makes. Lost Laboratory of Kwalish explores an alternate expedition into the Barrier Peaks. The Lost Dungeon of Rickedness: Big Rick Energy; 2020. Mary strikes an eerie, witch-like figure, surrounded always by swirling magical-mechanical trinkets of her own devising. It's not in the AL Content Catalogue, so no. Originally wounded in an encounter that listed in the appendixeven though thematic to thenearly destroyed Kwalishs expedition, the enhanced adventureare not level appropriate. The captain makes three melee attacks: two slashing from nonmagical attacks not made with with its scimitar and one with its dagger. With Inkarnate you can create world maps, regional maps and city maps for dungeons & dragons, fantasy books and more! Laboratory of Kwalish explores an alternate expedition into the Barrier Peaks as players search for the lost lab of the legendary artificer. worthy causeand for 2018, youll find even more projects made available on the DMs Guild throughout the year. Bottles and canisters Most of the cells are empty, but shouts and a sound of preserving chemicals are heaped up on tables of creatures hammering on locked doors are heard and shelves, many of them leaking or spilled. Only now, the characters are in Text that appears in a box like this is meant to bedire need of his aid . My group typically plays about 3 hours per session. Lost Laboratory of Kwalish explores an alternate expedition into the Barrier Peaks. Or you might haveto the characters to accomplish the task. of the apparatus garage (area O5) holds an option for doing so. Melee Weapon Attack: +2 to hit, reach 5 ft., one 5th level (1 slot): legend lorecreature. Desperate, better view of the stone towers rising above the ooze.Kwalish constructed another planar gateway whileimprisoned in the temple, then opened a portal to the Many of the glass statues set along the exteriors of the222nd layer of the AbyssJuiblexs Slime Pits. . damage. (See appendix D for more information on the deck, and its distinct connections to the adventure.) She regains her expended spell slots when she finishes a short or long rest. Hit: 16 (3d6 + 6) bludgeoning damage. For each 5 damage it takes, the ooze-folkswalking speed is reduced by 5 feet. The evoker has the following wizard spells prepared:Scimitar. Alger, Russell Alleen-Willems,technology into his first laboratory, building planar Kyle Andrew, Frank Bailey, Mike Balles, Michael Born, Derek Cash, Mick Chambers, Diego Correal, Hunter Craig, Izzygates of his own design. The original Expedition to the Barrier Peaks mapped Throne Gate. Cast a Spell (Costs 3 Actions). For characters 5th-10th level. All wear cowled robes charges. Last week, Dungeons & Dragons released The Lost Laboratory of Kwalish, a new adventure designed for players from Level 5 to Level 10. multiple sessions. Captured have their faces flayed. They can steal a skiff and follow the marked trails out of the Barrier Peaks if left to their meters that have no discernible purpose. If Kwalishs body is scattered (see the Meetingfleeing thief Kwalish section), part of it can be found somewhere within.10 The centerpiece in a The characters find themselves inside a variant version of the apparatus of Kwalish, wanderingcomplex mechanical the plane of Mechanus. Hit: 5 (1d6 + 2) bludgeoning damage. In the course of the conversation, the knowledge of the monastery before making their kenku might mimic the sounds of destruction and own way safely out of the mountains. was intent on seeking the legendary city of Daoine Gloine. If Gearbox is with the party, a character can that one of the baubles leads to Kwalishs lab, though she attempt a DC 12 Dexterity check to help the modron does not know which one. Instead, at the start of each of the stirges turns, the cant speak target loses 5 (1d4 + 3) hit points due to blood loss.Challenge 10 (5,900 XP) The stirge can detach itself by spending 5 feet of its movement. Speed 15 ft. (30 ft. when rolling, 60 ft. rolling downhill) STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA 23 (+6) 13 (+1) 20 (+5) 2 (4) 12 (+1) 5 (3) 20 (+5) 14 (+2) 20 (+5) 11 (+0) 12 (+1) 11 (+0)Saving Throws Con +9, Wis +5 Damage Resistances bludgeoning, piercing, and slashingSkills Perception +9, Stealth +5 from nonmagical attacksDamage Resistances fire, lightningSenses darkvision 60 ft., passive Perception 19 Damage Immunities poisonLanguages Condition Immunities exhaustion, paralyzed,Challenge 10 (5,900 XP) poisoned, petrifiedAmphibious. A series of odd structures rise from the rock, C2. However, the brains can be charmed,the treasury (see area M9, Floating Bridge), each of intimidated, cajoled, or negotiated with to keep theirwhich is kept active by default. Use any set ofa sack carried by a dungeon maps or geomorphs to create this labyrinth. In the podcast adventurers wanted on nov 30 they said they were trying to make this AL legal soon, like Sunday. Every 10 minutes of exploration, there is a 20 percent chance that one or moresquare randomly determined modrons happens upon the apparatus and attacks it.11 The eye of a squid set The characters find themselves inside a variant version of the apparatus of Kwalish at the bottomwithin an extensive of a deep ocean. Hit: 10 (3d6) acid damage.doesnt have disadvantage on the attack roll. Mind Blast (Recharge 56). Purchasing this bundle unlocks the Lost Laboratory of Kwalish book in digital format in the game compendium with all the artwork and maps, cross-linking, and tooltips. A successful DC 13Dexterity (Sleight of Hand) check allows the statues to condition.be carefully shifted apart to allow access inside. made to deal with the brains are made with advantage. Doing so requires a suitable amount Lost Laboratory of Kwalish | TM & 2018 Wizards.of time, access to materials, and a successful DC 16Intelligence (Arcana) check or Dexterity check with 35High Priest To raise the stakes for characters attempting to activate or reverse the abyssal gate, you can alsoIn the ooze-flooded city of Daoine Gloine, the high priest require that the character wearing the crown andin area O5 might negotiate with the characters for a holding the scepter must be in physical contact withnew physical body. The characters mustmight be a chemister from the Izzet League who left the find their way to the lost city hidden within the Barrierguild to pursue his own work away from Niv-Mizzetrs Peaks, then return with its location.prying eyes. Working together, the brains maintain and each deactivates the floating disks it controls inthe monasterys technical operations. If the gnome is found trapped inside the powered armor in stasis or scattered throughout hisDepending on your specific adventure hook and laboratory, the answer is easy. All the prisoners are desperate to escape the monastery before the monastery, and feature residual buttons, dials, and its engines fail. Similarly, but only if they agree to first go back and slay the sphinx.you might have notes and technology found throughout Once the sphinx is slainor if the characters killed itthe adventure that allow the characters to recreate the before coming to the monasteryany ability checksvorpal sword successfully if the shards are recovered. The brain in a jar has advantage on savingthrows against spells and other magical effects. The umber hulk makes three attacks: two with its claws and one with its mandibles.Actions Claw. (truthfully or otherwise), the medusa ignores them, Creatures. Created by Kwalish, this structure is built soThe sphinxs head is also surrounded by a series of that a ferry summoned from the monastery slots into it,mechanical devices that function as Ioun stones, which allowing characters to easily board. You might opt to have the Grand always in need of fresh servants to shovel fuel in the Master reveal some of the workings of the monastery engine room, and fresh minds to replace the brains in through its boastingspecifically, the existence of the the control room.) As the characters arrive, an elder monk A massive pair of cathedral doors open onto a long nave.named Lean Meimbaol greets them. And you have our sincere thanks for your support of Extra Life andKwalish took an unlikely path to becoming one of the Childrens Miracle Network Hospitals.most powerful arcane inventors of all time, after his took over the inventors laboratory for itself. Maps. https://comicbook.com/gaming/2018/11/12/dungeons-and-dragons-lost-laboratory-of-kwalish-/. Iftheir polearms with laser weapons secured from the the monks are harassed, or if the characters spend toomonasterys stores of technology. If you use Nolzur, Any such entrance might need to be accessed withthe creator of Nolzurs marvelous pigments would be one of the deck of several things clockwork controlof special interest to Garret, while Tuerny (creator of cards (see Mary Greymalkin, above). If a character succeeds on a DC 15 5 2 1 3 3 5 2 4 1 4EMI TANJI Lost Laboratory of Kwalish | TM & 2018 Wizards. The modron thereafter integrates its consciousnessBrains in Jars Area of Control Ability Check to Deal With Brain (Name) Disks Knowledge 1 (Alton) 3 and 9 The true, evil nature of the monks Dormitories; can lock and Charisma (Persuasion); the brain is2 (Broderick) 2 and 7 eager to please 4 and 5 and the Grand Master; the story unlock the doors there 3 (Corliss) 8 and 10 Charisma (Intimidation); the brain4 (Dunstan) 1 and 6 of how the Grand Master first responds to shows of authority 5 (Editha) came to power Charisma (Deception); the brain is openly antagonistic but easy to fool The story of Kwalishs escape Engine room; can overcharge Intelligence (Arcana); the brain from the monastery; the existence the engines over a period of seeks knowledgeable discussion of magical matters of a second lab 1 hour to cause an explosion Charisma (Performance); the brain and crash the monastery demands entertainment to alleviate its tedium How the treasury is protected by Control room; can activate an antimagic field a force field to seal off that area from the rest of the monastery The true nature of the monastery Central abbey; can activate/ as a crashed planar craft deactivate the Grand Masters teleportation field bracelets The existence of a map to Prison and leather works; can Kwalishs second lab, and its lock and unlock the doors location in the treasury there Lost Laboratory of Kwalish | TM & 2018 Wizards. Only one legendary action option can be used at a time and only at the end of another creatures turn. face of a new recruit to the monastery. Kwalish might also ask for their aid inrestoring the city to its former state. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. Spellcasting. Only now, Kwalish's lost research is desperately needed! Many of the statues above the oozethe entrance to his lab. The golem makes two slam attacks. Apparatus Garagea two-way monitor that can be activated by a successfulDC 16 Intelligence (Arcana) check. Heaped around its base is a jumbled tangleprisoner in the temple ever since the creature was of old machinery, clockwork parts, piles of broken glasscaptured by the long-gone kenku. Armor Class 13 (hide armor) Hit Points 67 (9d8 + 27) Sting. Jun 24, 2022 - A catalog for user created maps and links to maps by other artists suitable for use in any D&D campaign, adventure, or encounter. Melee Weapon Attack: +3 to hit, reach 5 ft., onecreature. The scepter and crown it bears appearset between them and paths winding throughout. A character can decipher the controls of a skiffimmediately, and manifests as another of the sphinxs with a successful DC 15 Intelligence check, allowingmechanical Ioun stone-like devices. However, in the interest of captured there by an Emerald Enclave ranger. glass instead of stone. Each STR DEX CON INT WIS CHA tentacle can be attacked independently, with damage dealt 1 (5) 1 (5) 15 (+2) 19 (+4) 10 (+0) 15 (+2) to tentacles applied to the clockwork krakens hit point total. Here is a sample of a page from a watermarked title: /gs_flipbook/flip.php?xml=/demo_xml/258047.xml&w=500&h=324, https://watermark.dmsguild.com/pdf_previews/258047-sample.pdf, Customers Who Bought this Title also Purchased, Will this product be available on roll20 marketplace? If the prisoners are rescued, they can supply some knowledge of the monastery before fleeing the mountains.
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